Animation Repathing
Feature rich Unity editor tool to help streamline the process of changing the paths of animations.
You can download the tool on this page or add it to your VRChat Creator Companion:
Add to VCCThe full documentation can be found here:
DocumentationAutomatic Repathing
Automatic Repathing allows you to instantly update your Animations property paths to reflect your Hierarchy as you move around and rename GameObjects.
Edit Animation Clips
Edit Animation Clips allows you to directly edit the property paths of selected Animation Clips. You can edit property paths either individually or in bulk.
Fix Invalid Paths
Fix Invalid Paths scans all Animations in your Animator Controllers for invalid property paths, allowing you to quickly fix them.
Support
If you encounter any problems or need help with the package dont hesitate to shoot me a message on Discord: hfcRed
License
MIT License
Copyright (c) 2023 hfcRed
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.